(Disclaimer: This post is more on conceptual design tips rather than the straight-up practical, “here’s how you make a UI from step A to Z using such-and-such application.”)
This post began due to a request I got from a PM, but I thought that others might find it useful.
Due to sheer trial and error over four years, I’ve learned a couple things about user interface and experience—particularly for visual novels. (You would probably shudder to see the first GUIs I’ve tried to make. They’re awful.)
So! I thought I would share a few of the (hard-learned) lessons that I’ve gathered over the past 4 years of learning graphic design, so you don’t have to make the same terrible mistakes I did.
And look at where I am now! Marginally less incompetent. See, there’s hope for everyone:
If you’re interested in reading some practical, easy-to-follow tips and guidelines on UI design, read on!